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Post by icebear on Apr 8, 2010 22:01:36 GMT -5
I have at least an outline of the thing I mentioned a month or so ago. People here might get a kick out of this: bearfabrique.org/Evolution08/SinkBeagle/sinkbeagle.HTMLI'd be interested in hearing from anybody who actually writes computer games and would be interested in working on this project.
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Post by Floyd Looney on Apr 8, 2010 23:25:53 GMT -5
I don't have a clue. Its probably some kind of flash animation or something.
There are probably some boards better suited to finding people who know how to make games. I don't know them but it can't be too hard to google for them. I would love to see how it comes along once it gets started though.
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Post by Attero Dominatus on Apr 13, 2010 21:04:32 GMT -5
I have helped in a few addon projects for Operation Flashpoint as a beta tester and occasional texture maker but that is the extent of my game making knowledge and experience.
I lost the image program I used and I am just now starting to learn GIMP, which is vastly more complex than Micrografix Photomagic and I will need a lot of time to learn how to use it, much less make bumpmaps and normal maps that a lot of the new graphics engines use these days, so I would not be of much help.
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Post by Floyd Looney on Apr 13, 2010 21:15:37 GMT -5
I could not even use Blender
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Post by Attero Dominatus on Apr 13, 2010 21:46:39 GMT -5
Blender is an open-source 3D Studio Max. Both are high end programs used by professionals. As a result it has a lot of bells and whistles and a steep learning curve.
I got Daz3D about a week ago. It is similar to Poser. You take a basic human figure and shape it into your own character. But even that has a steep learning curve (shaping the model is not so bad. Setting surfaces and lighting so that it looks non-crappy is!)
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